I realized recently that I am a musical monster. My plan was to write about how there are several albums that I started out being…
media are plural Posts
Good lord, Pokémon is turning 25 this Saturday. North American fans may feel like that sounds wrong, but that date corresponds with the Japanese release…
The Joker is a destructive, attention-seeking, self-obsessed edgelord like the ones that have made using certain parts the internet an absolute hell. He’s bad for…
I’m terrible at playing video games in a timely fashion. Most of the games I play are a couple years old, and I usually choose them because they happened to be on sale. Saving money is the main benefit of this strategy, but it’s not without its downsides. The main one is that art can come with a best-before date, and often games don’t go on sale until they’ve reached that point.
Reviews are everywhere. They provide entertainment, spark debate, and help consumers make informed purchases. I don’t think I’ve ever bought a video game without reading or watching some reviews first. Hell, before I buy anything, I like to see what people are saying about it. Based on the number of YouTubers, bloggers, and magazines that have built their brands mainly around reviews of various stuff, I imagine I’m not alone. I expect I am alone, however, when it comes to my feelings about review scores.
I’ve been back at this blogging thing for a few months now and I’m enjoying it a lot more than I did the first time around. The issue back in 2016-17 was that I was used to Media Are Plural existing as a community radio show. It was a challenge to come up with content ideas for a completely different medium, and I mostly just wished Toronto had an institution like Trent Radio where I could keep doing what, at the time, I did best: make weird radio content. It turns out there are many differences between blogs and radio. Who knew?
Let’s talk about video games that feel like work. There is much discussion about gamification – a strategy of making work easier by making it feel like a game – but what about workification? That’s a new term I’ve coined and will never again use to describe video games that have stripped away all the fun to leave only repetitive tasks to be completed for minimal gain. There are many reasons developers might workify their games. All should be rethought.
I had a lot of time on my hands over the holidays. That’s the only way to explain how we ended up here. During those many free hours, I wondered whether I could create stories that correspond with the gameplay of various card games. Basically, I wanted to see whether I could create a story mode for these card games. It turns out it was possible and not that hard.
Remember in 2016, somewhere around the summer or maybe even the spring, when everyone realized “damn, this year sucks”? Saying that 2016 sucked became a bit of a meme (and a T-shirt). By December, posts decrying the year were everywhere on social media. A quick search of the people I follow on Twitter yields dozens of posts, and I remember seeing myriad Tumblr posts about it too.
How cute we all were back then!